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Understanding the Go runtime, Jesús Espino, Mattermost
Deep dive into Go's runtime mechanics, covering memory allocation, garbage collection, system initialization, and threading. Learn how Go manages resources behind the scenes.
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The Go runtime is included in all Go binaries and runs before the main function, handling critical initialization steps like memory allocation, garbage collection, and threading
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The compiler works together with the runtime, generating calls to runtime functions for common operations like slice manipulation, map access, and goroutine creation
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Memory allocation is handled through “mspans” - chunks of memory that group variables of the same size, with spans ranging from 8 bytes to 32 kilobytes
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The garbage collector consists of three main components:
- The main GC process handling mark and sweep
- The sweeper helping with the sweep phase
- The scavenger that returns memory to the operating system
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System initialization follows these key steps:
- Stop the world
- Initialize thread local storage
- Set up memory allocator
- Initialize scheduler and processors
- Start system monitor
- Run init functions
- Start main
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The system monitor runs every 10ms to:
- Check network operations
- Detect slow syscalls
- Force garbage collection when needed
- Preempt long-running goroutines
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For slow syscalls, Go detaches blocked OS threads from processors and creates new threads to maintain CPU utilization
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The GC pacer determines when to run garbage collection based on memory usage, typically triggering when memory doubles from the previous GC
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Each processor (P) represents a virtual CPU matching the number of cores or GOMAXPROCS setting
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Go binaries are larger and slower to start compared to C programs due to runtime initialization, but this overhead becomes less significant in larger applications