We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Young Minds : Designing Engaging Child-Friendly Tech by Isra Chahrazed Goumiri
Discover effective strategies for creating child-friendly tech that boosts learning through gamification, hybrid approaches, and adaptive tools while prioritizing safety and engagement.
-
Children’s attention span is typically 2-5 minutes per year of age (e.g., 12-13 minutes for a 6-year-old)
-
Using visual, auditory, and kinesthetic activities can improve learning retention by up to 75%
-
Gamification can boost cognitive performance in children by up to 25%
-
Scaffolding is crucial - start with what learners know and gradually build complexity while providing support
-
Hybrid learning approaches combining digital and unplugged activities help optimize screen time and increase accessibility
-
Safety and privacy considerations are essential when designing digital learning experiences for children
-
Interactive learning tools should collect behavioral data (clicks, typing speed, facial expressions) to adapt to individual learning needs
-
Child-computer interaction should focus on creating emotional bonds and safe spaces for learning
-
Use storytelling and real-world connections to explain complex concepts like binary systems or machine learning
-
IKEA effect - letting children build/create their own projects increases engagement and satisfaction
-
Monitor learners’ physical signs (fatigue, posture, blinking) to optimize learning sessions
-
Celebrate learners’ achievements and build confidence through structured projects and gradual independence