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Blazing Fast Merge with Loser Trees - Bryan Boreham, Grafana Labs
Learn how Loser Trees provide 4-8x faster merging of ordered sequences compared to heaps. Explore implementation details, performance gains & real-world usage in Prometheus.
- Loser Trees provide an efficient solution for the K-way merge problem, commonly used in databases for merging ordered sequences
- Implementation in Go showed 4-8x performance improvements compared to heap-based approaches, despite having similar O(n log k) complexity
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Key performance gains came from:
- Less pointer chasing
- Reduced memory allocation
- Elimination of dynamic dispatch overhead through generics
- Better CPU cache utilization
- The algorithm maintains winners/losers in a binary tree structure that can be implemented without pointers using array indexing
- Go 1.23 iterators don’t naturally fit the pull-based nature of loser trees, as they are push-based
- Memory overhead of the loser tree implementation is relatively small compared to total program memory usage
- Devirtualization and profile-guided optimization can further improve performance
- Sometimes simpler algorithms with “worse” complexity can perform better due to mechanical sympathy with hardware
- Go generics work well for implementing the algorithm but have limitations around parameterized methods
- The technique has been successfully implemented in Prometheus and Loki for merging metrics and log data