Devoxx Greece 2024 - XR Demystified: Separating Facts from Fiction in 2024 by Rafal Legiedz

Discover the truth behind XR technology, separating fact from fiction in 2024. Explore the current state of the industry, industry leaders, and the software and hardware experiences shaping its future.

Key takeaways
  • XR (Extended Reality) is a term that encompasses both VR (Virtual Reality) and AR (Augmented Reality), and it’s being used to describe the current state of the industry.
  • There is a lot of misinformation and confusion around XR, and it’s causing companies to struggle to connect with the market.
  • Companies are releasing new products and updates without clearly communicating what they do and how they work, which is causing confusion.
  • The XR market is highly competitive, and companies are struggling to stand out and gain traction.
  • AR glasses are not yet ready for mainstream use, but they are getting closer.
  • XR is not just about the hardware, it’s also about the software and the experiences that are being created.
  • The biggest misconception is that XR is just about VR headsets, it’s much broader than that.
  • There are many different approaches to XR, and each company is taking a unique approach.
  • The XR market is still in its early stages, and it’s going to take some time to figure out what works and what doesn’t.
  • Apple is a big player in the XR market, and their AR glasses are one of the most popular options.
  • HTC and Valve are also major players in the XR market, and their VR headsets are highly regarded.
  • Meta is also a big player in the XR market, and their Oculus Quest headsets are very popular.
  • Microsoft is also a major player in the XR market, and their HoloLens headsets are highly regarded.
  • Google is also a big player in the XR market, and their AR glasses are very popular.
  • XR is not just for gaming, it’s also being used for enterprise and industrial applications.