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Flutter's Rendering Pipeline
Discover Flutter's rendering pipeline, a three-phase process for laying out, painting, and composing visual elements, with features like flexible layout, layering, and customization for optimal performance.
- Flutter’s rendering pipeline consists of three phases: layout, paint, and compose.
- The pipeline is designed to accommodate different layout requirements, such as flexible layout and layering.
- The constraints on a render object are determined by its parent and children, and can be either flexible or fixed.
- Depending on the constraints, a render object will either give its children a fixed size or allow them to expand to fill the available space.
- The painting phase is responsible for drawing the visual representation of the layout, and can involve texturization, clipping, and compositing.
- The compose phase takes the painted output and combines it with other visual elements, such as layers and transformations.
- The pipeline is optimized for performance and can be customized for specific use cases.
- Repaint boundaries are used to avoid redundant work in the pipeline.
- The Flutter team is still working on improving the rendering pipeline and adding new features.