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Go Channels slow down with more CPUs - Grant Stephens, Fastly
Learn why Go channels slow down with more CPUs, explore solutions like buffering and sharding, and discover how to optimize channel performance for high-throughput systems.
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Go channels experience significant slowdown as CPU count increases - with CPU counts over 60, channel throughput becomes limited to around 1 million messages per second
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The slowdown is caused by contention and lock overhead - when sending messages on channels, CPUs need to acquire locks, leading to competition between cores
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Using buffered channels can help improve throughput at lower CPU counts but doesn’t solve the core scaling problem - performance still degrades with more CPUs
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Solutions/workarounds explored:
- Setting GOMAXPROCS to limit CPU utilization
- Using runtime.LockOSThread() to pin goroutines to specific threads
- Implementing message buffering before channel sends
- Using multiple channels instead of a single bottleneck
- Adding timeouts for channel operations
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For high throughput scenarios, batching multiple messages together before sending on channels can help reduce lock contention
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Select statements have roughly half the performance of range loops when reading from channels due to checking multiple cases
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Channel performance varies significantly between local development and production hardware - benchmarking on production hardware is important
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Real-world workloads may need to consider architectural changes like sharding across multiple channels or implementing buffers rather than relying on raw channel performance
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No silver bullet solution exists - different approaches work better for different use cases and tradeoffs need to be considered
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New metrics added in Go 1.23 provide better visibility into channel wait times and lock contention