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The Future of Software Engineering • Glenn Vanderburg • YOW! 2015
Explore the future of software engineering through a lens of creativity, iteration, and empirical experimentation, challenging traditional methods and assumptions in this thought-provoking talk.
- Software engineering is not just a matter of applying scientific principles to solve problems.
- Models are often oversimplified or abstracted versions of reality.
- Software engineering is a creative effort, not just a matter of applying scientific formulas.
- There is no essential difference between design and science in software engineering.
- Feedback loops are crucial in software development, but often overlooked.
- Software developers should strive to capture the essence and core of engineering, rather than trying to imitate physical engineering.
- The idea of engineers designing via documents is flawed and does not accurately represent the process.
- The software engineering crisis is characterized by a series of different problems, including misunderstanding of what engineering is and how it should be applied.
- Engineering is not just about applying science, but also requires an understanding of the human and organizational aspects of the development process.
- In software development, the goal is often to deliver working software rather than to achieve a specific scientific goal.
- Traditional software engineering methods do not work well in practice, and are often based on flawed assumptions.
- Different branches of engineering have different approaches and methods, and there is no one-size-fits-all definition of engineering.
- Software engineering should be viewed as an empirical, iterative, and experimental process, rather than a purely scientific one.
- The concept of “parasitic credibility” can apply to software engineering, where experts in a related field may bring in incorrect or outdated ideas.
- Engineers often have to make decisions in situations where there is significant uncertainty or incomplete information, and should strive to be responsible and professional.
- Math can only be used to prove something correct if it is abstracted and simplified enough, but this oversimplification can lead to incorrect assumptions about the nature of software development.
- The idea of “reinforced concrete” can be applied to software development, where video games and other simulated experiences can be used to test and validate designs.
- Engineers should strive to capture the essence and core of engineering, rather than trying to imitate physical engineering.