Large-Scale Distributed Virtual World Systems

Explore the technical challenges and innovative solutions for building scalable and efficient large-scale distributed virtual world systems, featuring advanced techniques for aggregation, simplification, and coordination.

Key takeaways
  • Large-scale Distributed Virtual World Systems: The talk highlights the challenges of building a virtual world system, emphasizing the need for scalable and efficient solutions.
  • Aggregation Across Large Servers: The concept of aggregation is crucial in simplifying complex geometry and reducing the number of objects to render.
  • Instance-Aware Simplification: Instance-aware simplification helps reduce the complexity of instances by simplifying their geometry.
  • Coordination Segmentation: Coordination segmentation services coordinate the movement of objects across servers, ensuring consistency and reducing lag.
  • Region-Based Partitioning: Region-based partitioning divides the virtual world into regions, allowing for efficient query processing and management.
  • Fair Queuing: Fair queuing ensures that all objects receive equal processing time, preventing bottlenecks and ensuring a smooth experience.
  • Discretization: Discretization involves breaking down geometry into smaller, manageable pieces to improve performance.
  • Object Segmentation Service: The object segmentation service takes care of object decomposition, making it easier to manage complex geometry.
  • Quadric Simplification: Quadric simplification reduces the complexity of objects by simplifying their geometry.
  • Pinto: Pinto is a system that answers geometry queries by maintaining a spatial index.
  • Geometric Query: Geometric queries involve asking for specific information about objects in the virtual world, such as visibility or proximity.
  • World Time: World time refers to the serialization of objects across servers, ensuring consistent updates.
  • Positioning and Rotation: Positioning and rotation are crucial aspects of object interaction, as they enable precise movements.
  • Texture Aliasing: Texture aliasing involves reducing texture size to improve performance and reduce lag.
  • Scripting Language: A scripting language allows for the creation of custom logic and behavior in objects.
  • Object Host: The object host is the entity responsible for maintaining and updating objects in the virtual world.
  • Space Server: Space servers manage the geometry of objects and handle query processing, ensuring efficient rendering.
  • Data Structure: A data structure called the bounding volume hierarchy (BVH) is used to simplify and accelerate query processing.
  • Physics Interaction: Physics interaction involves simulating real-world physics in the virtual world, such as collisions and dynamics.
  • Content Distribution Network: A content distribution network (CDN) distributes and caches content to reduce latency and improve performance.