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Playing Video Games One Frame at a Time - Ólafur Waage - NDC TechTown 2023
Discover how to play video games one frame at a time using image recognition, pattern matching, and advanced programming techniques, including Frida library and OpenCV, to automate gameplay and improve performance.
- Playing games programmatically with image recognition and pattern matching
- Using template matching in ImageTV for image recognition
- Creating a system to play Bejeweled 3 automatically
- Using Frida library for controlling video games remotely
- Hooking game functions to play game sequences automatically
- Using OpenCV for color detection and image recognition
- Implementing Coyote Time for smoother gameplay updates
- Running games in debug mode for testing and debugging
- Using detours library to intercept game functions
- Writing approval tests for game automation
- Using async/await pattern for game state updates
- Writing unit tests for game functions
- Replacing game functions with custom functions for automation
- Using image manipulation and pattern recognition for gameplay control
- Implementing random number generation for game sequences
- Creating custom game states for automation
- Using OpenCV for color detection
- Using Frida library for controlling video games remotely