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PPT – Psychological Performance Tuning | Henning Fries
Discover how our brain manipulates time, what factors influence perceived waiting time, and how to optimize user experience through psychological performance tuning techniques in this insightful presentation.
- Our brain is a true master in processing single impressions and can even try to manipulate time.
- The difference threshold for a delay is 20%, meaning that even one second more or less can make a significant difference in perceived waiting time.
- The Weber constant is a formula that states that metrics like milliseconds and kilobytes are only a form of perception and are influenced by various factors like mood.
- Waiting is a psychological performance tuning and can be influenced by factors like fear, dominance, and control.
- The perceived duration of waiting time can be influenced by various factors, such as the mood and the expression of the individual.
- The first meaningful paint is the point of time on a web page when the user is actively engaged and focused on the content.
- Preemptive starts can be used to shorten waiting time and make the process more responsive.
- Custom loading animations can be used to distract and entertain users while the content is being accessed.
- Skeleton screens can shift the focus to the content being loaded and make the waiting time feel shorter.
- The passive phase is very, very dangerous and should be used with caution.
- The early completion technique can be used to make the waiting time feel shorter and give the user a sense of control.
- The type A, B, and C indicators can be used to provide information about the current progress step and make the waiting time feel more predictable.
- The perceived duration of waiting time can be influenced by the individual’s subjective time, which is shaped differently depending on the expression.
- Our brain can compress long events and make waiting time feel shorter.
- Waiting is a common experience that affects all of us and can be influenced by various factors like mood, expression, and control.